Team balancing is an advance
host option that will take players from one team and place them on another if
the teams become unbalanced. The balancing function occurs when the map
cycles. Players are moved to the smaller team based on how long they have been
in the game. The players who have been in for the least amount of time are
moved first.
There are three lines in the
game.cfg file that relate to this feature.
autobalanceonmissionrecycleenabled
=
autobalanceonmissionrecyclenumplayerdiffmin
=
autobalanceonmissionrecyclenumplayerdiffmax
=
Setting the first line to
equal 1 will turn on this feature. The next two lines can be used to set the
values that need to be met in order for the balancing feature to activate.
These values are set to a difference of one by default.
In addition to the “Balance
on mission cycle” options, there are options to keep a game balanced as people
join. These options will only be used if one or both teams are protected
by a password. The options in the game.cfg file are:
balance_join
= 1
balance_join_percent
= 50
When enabled (balance_join
set to 1), this option will keep the teams balanced (based on the ratio set by balance_join_percent)
as players join. If one or both teams are password protected, several
players may try to join the same team at once, thus throwing off the team
balance. This option forces these players to wait in a queue until a
player of the opposite team joins.