Demo FAQs

Q: My joystick / throttle / rudder pedals don't work correctly

A: There was a bug in the controller select screen. When the hatswitch is disabled it broke the ability of the joystick to control turns and strafes. This was fixed in a version of the demo that was released 10/18/01. If you are experiencing controller problems, delete the C4PLYR.SAV and C4.CFG files and run the new version of the demo. This SHOULD fix the problem. We will continue to troubleshoot various controller setups to make sure joysticks, throttles, and pedals generally work.

Force feedback was not implemented for the demo, however we do expect it to be in the final version of the game.


Q: How do I remap the keyboard / joystick / throttle?

A: The remap function was disabled for the demo. You'll have to use the default mappings for now. You will have the ability to remap the keyboard, mouse, and joystick in the final version of the game.


Q: The game doesn't work properly with my 3D card / drivers

A: As this is a pre-release demo, the 3D card support in the product is not complete. This demo was optimized to run with cards that support hardware T&L, specifically the GeForce series and the ATI Radeons (excluding the VE). For the Nvidia cards, we have noticed a decline in frame rate from the 12.41 drivers to the 21.81 and 21.83 drivers.

We are continuing to optimize our 3D performance both on these cards as well as others.


Q: I keep getting shot out of the sky right away

A: Who would've thought a guy on the ground with a stinger missile could be so deadly? One of the advantages of a helicopter in combat is it's ability to stay low and use the terrain and trees for cover. Hovering or flying high will make you a target for every enemy with a missile launcher. If you find yourself taking off and getting shot down right away, try staying low. Press the Z or X keys to preset your height at one of two levels. This will keep you close to the ground. As you fly down river, listen for the missile lock warning tone. When you hear the tone, look at your threat indicator. The red bar will indicate the direction you're being targeted from. Simply turn towards the target and take it out.

Note: You'll find the hydras rockets are particularly useful against ground troops. If you encounter a large group of ground troops running at you, the damage radius from a couple of well placed hydras will stop them in their tracks.


Q: Will there be multiplayer?

A: Yes, the full version of the game will support 16 player multiplayer through NovaWorld, our online large-scale multiplayer service. Game types will include, Cooperative and Deathmatch, as well as others.

Q: Is there an advanced flight model?

A: The advanced flight model options were not available in the demo. In the final version of the game, users will be able to customize the flight physics to give a more authentic feel of helicopter flight.


Q: Will there be a mission editor?

A: Yes. The full version of the game will contain a mission editor, allowing users to create their own single player and multiplayer missions.


Q: No sound
A: There is a known bug where the game will sometimes lose sound after switching video resolutions. If you've gone into the game, heard sound, switch screen resolution, and your sound has all of a sudden disappeared, simply exit and restart the game. Your sound should return.

Q: I'm still having problems with Thrustmaster or Saitek controllers
A: We have found a bug when using the Thrustmaster Top Gun Fox 2 Pro Shock, Afterburner, Saitek X36, and X45 controllers. This bug causes the Comanche to spin wildly when it's in the air. We are looking into the problem now, and it will be fixed in the final release version.







Comanche 4 ©2006 NOVALOGIC, Inc.